Introduction to Imagemaking

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Introduction to Imagemaking
In this course you will learn how to create interactive 3D characters and their environments. You will learn enough to get you started, but more importantly you will have a solid foundation in animation and character design that you can extend into a more advanced course. We’ll focus on key learning objectives that will let you move, run, jump, and explore the concepts you have learned throughout the course.

You will get lots of practice making 3D characters, including: animating faces-off against each other, working with materials, and working with scripts and sounds. You will also learn skills for scripting your 3D characters and working with scripts.

On the technical side of things, you will learn how to work with Unity’s asset system and create a working environment. You will also learn how to apply effects and filters to your 3D characters, including creating lighting setups and applying post-processing effects. Finally, you will learn how to work with assets by using the standard C# programming language and Unity’s scripting APIs.

This is the second course in the Unity Certified 3D Artist Specialization from Unity Technologies. To complete the assignments, you must complete the previous course (Entirely Fundamentals of 3D Art in Unity) and the third course (Tethered 3D Animators and Scene Environments).

This is an intermediate course, intended for people who are ready for their first paying roles as Unity 3D artists, or enthusiasts who would like to verify their skills against a professional standard. To succeed, you should have at least 1-2 years of experience implementing 3D art in Unity. You should be proficient at importing assets into Unity from Digital Content Creation (DCC) tools, prototyping scenes, working with lighting, and adding particles and effects. You should also have a basic understanding of 2D asset management, animation, and working with scripts. You should have experience in the full product development lifecycle, and understand multi-platform development, including for XR (AR and VR) platforms.Importing Assets into Unity
Adding Filters & Effects
Working with Assets
Tethered 3D Animators and Scene Environments
Introduction to Music Production
“Introduction to Music Production” is a 4-week long class that explores the musical concepts and technologies associated with recording, editing, mixing, and broadcasting a music piece. This course will cover the basics of recording, editing, and mixing a music piece, including:

– The basic recording and mastering information
– How music is usually made
– The types of equipment (pre-amp, hardware, software) used in the recording and editing process
– What software is used to record music
– Techniques for making music pieces better
– The types of equipment (live performance, computer, mix board, hi-fi, mics,

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